package com.lineage.server.templates;

public class L1PetItem {
  private int _itemId;
  
  private int _hitModifier;
  
  private int _damageModifier;
  
  private int _AddAc;
  
  private int _addStr;
  
  private int _addCon;
  
  private int _addDex;
  
  private int _addInt;
  
  private int _addWis;
  
  private int _addHp;
  
  private int _addMp;
  
  private int _addSp;
  
  private int _addMr;
  
  private boolean _isWeapom;
  
  private boolean _isHigher;
  
  public int getItemId() {
    return this._itemId;
  }
  
  public void setItemId(int i) {
    this._itemId = i;
  }
  
  public int getHitModifier() {
    return this._hitModifier;
  }
  
  public void setHitModifier(int i) {
    this._hitModifier = i;
  }
  
  public int getDamageModifier() {
    return this._damageModifier;
  }
  
  public void setDamageModifier(int i) {
    this._damageModifier = i;
  }
  
  public int getAddAc() {
    return this._AddAc;
  }
  
  public void setAddAc(int i) {
    this._AddAc = i;
  }
  
  public int getAddStr() {
    return this._addStr;
  }
  
  public void setAddStr(int i) {
    this._addStr = i;
  }
  
  public int getAddCon() {
    return this._addCon;
  }
  
  public void setAddCon(int i) {
    this._addCon = i;
  }
  
  public int getAddDex() {
    return this._addDex;
  }
  
  public void setAddDex(int i) {
    this._addDex = i;
  }
  
  public int getAddInt() {
    return this._addInt;
  }
  
  public void setAddInt(int i) {
    this._addInt = i;
  }
  
  public int getAddWis() {
    return this._addWis;
  }
  
  public void setAddWis(int i) {
    this._addWis = i;
  }
  
  public int getAddHp() {
    return this._addHp;
  }
  
  public void setAddHp(int i) {
    this._addHp = i;
  }
  
  public int getAddMp() {
    return this._addMp;
  }
  
  public void setAddMp(int i) {
    this._addMp = i;
  }
  
  public int getAddSp() {
    return this._addSp;
  }
  
  public void setAddSp(int i) {
    this._addSp = i;
  }
  
  public int getAddMr() {
    return this._addMr;
  }
  
  public void setAddMr(int i) {
    this._addMr = i;
  }
  
  public boolean isWeapom() {
    return this._isWeapom;
  }
  
  public void setWeapom(boolean isWeapom) {
    this._isWeapom = isWeapom;
  }
  
  public boolean isHigher() {
    return this._isHigher;
  }
  
  public void setHigher(boolean isHigher) {
    this._isHigher = isHigher;
  }
}
